Mgsv tpp customize weapons
Make a family account, put some save onto it and put is on security challenge early in the morning and farm materials from it, give security some low grade weapons - just lower than your battle dress and rush to core. Introducing resource multipliers and such for money would make sense but this equation as is is broken for Konami and pretty much not effecting players. yeah, it should make money cause if players have no items to chose from and no resources to develop them they will surely want to accelerate development. Mictrtransactions - they made accelerating development possible with money but they gave us insane resource and unit level demands that only hardcore players can meet and they introduce very few items so. it is just balanced around FOB part of the game, microtransactions were never meant to bring a lot of money, FOB's are only meant to draw more players to is cause it is pretty much multiplayer assault rifle, which I think is a generous number really.Waters don't get you too much precious. There's the chance to customize up to three weapons of the same type e.g. You can also deduce from this that the customized weapon doesn't replace the original it simply creates a carbon copy for you to base your customization upon. Notice the little yellow star to distinguish it from the original weapon.
See the screenshot below which shows my customized sniper rifle. The next time you start a mission the customised weapon will appear as an option. Once you complete a customization simply select OK to save the design, which is then added to your inventory. Colour - select from a pattern or a solid fill colour.Underbarrel - equip shotgun, grenade launcher (only available for some AR or sniper rifles).Flash light - can be used as a torch at night, also blinds enemies.Muzzle - determines the type of muzzle accessory that can be used.Magazine - size of the magazine and reserver.Barrel - modifies firing speed, range, auto-aim, grouping.I've create a little list below so you can see the range of possibilities: B: Save time trying to fulton new staff or re-assign staff to reach a higher R&D levelīesides suppressors there's a range of other things you can customize.A: Save yourself a tonne of GMP trying to unlock higher level weapons simply because they've got an attachment.
Now enemies couldn't hear my shots fired and a mini-alert wouldn't trigger as often as I infiltrated bases. I took the ok-ish bolt action non-lethal sniper rifle (Renov ICKX TP) and melded on a suppressor to make this weapon 10 x more awesome. I did exactly that as soon as the Gunsmith was unlocked. So for example, if I wanted to create a silent non-lethal sniper rifle then I'd need the base non-lethal sniper and I must have unlocked at least one weapon with a suppressor in the R&D screen. The only rule is that you must have at least unlocked that weapon part previously. The Customize Weapons screen allows you to mold several weapon parts together to create your perfect weapon. You may have seen the Customize option previously when changing the loadout for D-Walker? Well, this same menu gets a new customization option called Weapons. Successfully completing Side Op 107, 108 and 109 will unlock a new menu option from the iDroid. For now, let's concentrate on why the Gunsmith is so awesome. However, I've got another post to help you get past that difficulty. That's not entirely true because the bloody things won't appear in the Side Ops list when you most want them.
#Mgsv tpp customize weapons series#
This Gunsmith is unlocked through a series of fairly simple Side Ops in both Afghanistan and Africa. One of the hidden and surely best unlocks in The Phantom Pain is the Legendary Gunsmith which allows players to customize their existing weapons and cheat their way through R&D.